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How to Use Gobos in Unreal Engine

Susie Raftery avatar
Written by Susie Raftery
Updated over 2 weeks ago
  1. Start Greyscalegorilla Studio and download any Gobo texture you would like to use.

2. Click and drag the downloaded Gobo thumbnail from Greyscalegorilla Studio user-interface to the Unreal Engine Content Browser.

3. Right-click in Content Browser and create new Material

4. Double-click the new created material and select "Light Function" as Material Domain.

5. Drag the Gobo texture from Content Browser to the Material Graph.

6. Connect the Texture node to the Material Emissive Color.

7. Click "Save" button and close the Material Graph.

8. Click "Quickly add to Project" button and select Lights > Spot Light from the menu.

9. Now you can drag and drop the Gobo material to the Light Function Material slot.

10. Your Spot Light with Gobo is ready to use and you can adjust it's settings from Spot Light properties.

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