Note: This applies to individual Greyscalegorilla subscribers migrating from the HUB or Studio.
In short, no. Cargo represents a significant update to how Greyscalegorilla delivers assets. The HUB and Studio used a variety of image and model formats depending on the asset type. Cargo standardizes this into a streamlined pipeline: textures are delivered as JPEG or PNG, with the option to choose between them, and 3D models are converted automatically to your DCC's native format behind the scenes. You never interact with the underlying files directly.
Because the underlying file formats and delivery structure are fundamentally different, assets downloaded through the HUB or Studio aren't recognized by Cargo's asset management system. The two platforms speak different languages, so to speak.
What this means for you
Assets downloaded from the HUB or Studio will keep working in your projects exactly as they do today — as long as you keep those files where they are. Cargo can't see, track, or update them as part of your library, which is exactly why it can't replace them if you remove them.
If you want the Cargo version of an asset, you'll need to download it fresh through Cargo. The Cargo version will use the new pipeline: if it’s a material, JPEG, or PNG textures based on your preference, and models delivered ready to use in your application of choice.
Keep your Studio and HUB assets on disk. Because Cargo can't see those files, it also can't replace them. If you delete them, every scene that referenced them loses its material paths, and there is no way to restore them from Cargo — those exact files are what your scenes point at.
Keep the library as long as there's any chance you'll reopen a Studio-era or Hub-era project. If you've archived those projects for good, you're safe to remove it.
How to transition
The cleanest way to move to Cargo without disrupting existing work:
Keep using Studio for active projects. Continue working the way you have been until those projects are complete. Don't delete your Studio assets — if you do, any scene that still references them will open with broken material paths, and Cargo cannot bring those files back.
Introduce Cargo on new projects. When starting something new, use Cargo from the beginning. Cargo downloads assets into its own Cargo Kits folder by default, so your Studio and Cargo libraries will naturally stay separate without any additional configuration.
Note: This only matters if you were downloading Studio assets to a single shared folder, which is how Studio works by default. If you were collecting assets into a TEX folder next to each scene file, your projects are already self-contained and there's nothing to worry about.
This way you're never disrupting work in progress, and your Cargo library builds naturally over time as you take on new projects.
