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How to Use Area Light Maps in Maya

How to download, import, and assign Greyscalegorilla Area Light Maps to an Arnold Area Light within Maya to enhance reflection detail.

Susie Raftery avatar
Written by Susie Raftery
Updated over 2 weeks ago

  1. After you download and extract the Area Light Map texture, start Maya and drag the ".exr" file to the Hypershade Editor.

2. On the Arnold shelf tab select create Area Light.

3. Select the Arnold Light object, open Hypershade Editor and then drag the texture node by clicking and holding middle mouse button to the color texture.

4. After you assign the texture your Area Light reflection will be updated.

5. Go to Arnold shelf tab and select Arnold RenderView and render your scene.

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