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Renamer User Guide

C
Written by Chad Ashley

Renamer

Renamer batch-renames objects, materials, layers, and takes in Cinema 4D from a single dialog. Run it before a handoff to enforce naming conventions, or any time default naming chaos builds up mid-project. All changes are fully undoable.


How to Use

  1. Open Plus Renamer from the Greyscalegorilla Plus menu.

  2. Select one or more objects, materials, takes, or layers in your scene.

  3. Fill in the fields:

    • Match (optional) β€” A string to find in existing names. Only matching names will be affected.

    • Rename to β€” Your new naming pattern. Use plain text, tokens, or a mix of both.

  4. Click the button for the entity type you want to rename: Rename Objects, Rename Materials, Rename Takes, or Rename Layers.


Tokens

Tokens let you build dynamic naming patterns. Use them anywhere in the Rename to field.

Token

Result

#

Index number with leading zeroes (e.g. 01, 02, 03)

###

Index number with more padding (e.g. 001, 002, 003)

$name

Original name of the item

$type

Type of element (Object, Material, Take, Layer)

$abc

Alphabetic sequence, lowercase (a, b, c...)

$ABC

Alphabetic sequence, uppercase (A, B, C...)


Examples

Rename To Pattern

Match

Selected Items

Result

Asset_##

3 objects

Asset_01, Asset_02, Asset_03

Tile_$abc

3 materials

Tile_a, Tile_b, Tile_c

$type_###

2 takes

Take_001, Take_002

New_$name

Cube, Plane

New_Cube, New_Plane

Mat_$ABC_Texture

3 materials

Mat_A_Texture, Mat_B_Texture, Mat_C_Texture

New

Old

OldChair

NewChair


Common Workflows

Before a handoff. Select everything and run your studio's naming convention in one pass across objects, materials, layers, and takes.

Migrating between render engines. Use Match and Rename to swap renderer-specific suffixes across all materials at once. For example, match _RS and rename to _OCT when porting from Redshift to Octane.

Numbering a selection. Select a row of identical objects and use item_### to name them item_001 through item_024 in one step.

Prefixing a hero hierarchy. Select everything in a key hierarchy and use HERO_$name to add a prefix while keeping the original names intact.

Stripping or replacing auto-suffixes. C4D appends .1, .2 when you duplicate objects. Use Match to find .1 and rename to $name to clean those up.


Tips

Works on selections or whole scenes. Highlight specific items before clicking Rename to operate on just those, or select everything to run across the whole scene.

Combine tokens and plain text freely. A pattern like PROJ_$name_## gives you a project prefix, the original name, and a number all at once.

Fully undoable. If a rename pass doesn't look right, just undo and try again.

Run it last. Get the scene working first, then use Renamer as a final cleanup step before delivery.

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